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Engine

Beta

Physics Game Engine

Realism: a physics engine built in Rust, live in your browser.

A closer look

Inside the engine

Demolition: a charge goes off and the wall comes apart.
Fire: a timber frame burns from its base.
Lava into water: steam rises as the lava cools.
The Welcome scene: pick a tool, then click or drag.

About the engine

Realism is a 2D physics engine built in Rust, with a sandbox studio on top. Pour water, drop wood and stone, light fires and knock things down, all simulated live in the browser. A GPU mode handles floods of water and heaps of debris.

Made for

Anyone curious how things float, burn, break and fall, or simply keen to knock a tower over.

What’s inside

  • 01Water that floats wood and sinks stone, on the GPU too
  • 02Fire, smoke and lava
  • 03Things that break and burn
  • 04Build with boxes, ropes, chains, seesaws and more

Where to start

  1. 1It opens on the Welcome demo: pick a tool on the left, then click or drag in the scene.
  2. 2Try the other demos: Demolition, Fire, Lava into water and GPU flood.
  3. 3Zoom with the mouse wheel, pan with the right button or by holding Space, and press Fit to bring the scene back.

Good to know

  • Best with a mouse and keyboard; on a phone, the tool panel opens from its button.
  • GPU water and debris need WebGPU; without it, water runs on the CPU.
  • Nothing to sign up for, and nothing loads from other sites.
  • Scenes aren’t saved, but Undo is a click away.

Physics Game Engine

Ready when you are.

Launchrealism.lavishcosmos.com